We are preparing to stop support nitroflare links on November. Don't buy or renew nitroflare anymore
Only add novafile and ezvn links

CGCircuit - Applied Houdini - Liquids II

Posted on Oct-24-2019 09:12 | by cod2war | 1 148 views
CGCircuit - Applied Houdini - Liquids II
CGCircuit – Applied Houdini – Liquids II
Duration 5h 5m MP4


Info:
Applied Houdini is back for Fluids II – Rapid rivers, where we’re going to learn all about how to simulate and render a fast-moving river in FLIP! In this lesson, we’ll learn how to set up the river’s initial state, sourcing, and collisions to control the behaviour of the fluid result, and then how to design the whitewater that flows along with it! We’ll also spend time on wetmap generation in order to show wet collider surfaces, add non-simulated detail to the liquid surface, droplet sprays, and other shading, lighting, and rendering strategies to make it look as good as possible. Along the way, I’ll talk about many of the most common problems you might experience with FLIP, especially at higher resolutions. and strategies to deal with them. Altogether this is a big fun lesson that is packed with all kinds of cool techniques you’ll need to simulate and render fast moving water, so get started creating rivers today!

Nitroflare will be not supported from November. Don't buy or renew nitroflare anymore
DOWNLOAD:
You must be registered member to view links

Related News

Add Comment

Information

Error Users of Guests are not allowed to comment this publication.
Sponsor
Change Skin