We will stop support rapid/gator.net filehost forever because they ban a our staff account.
All files were deleted rapidgator links will be replaced with "seekvn.com"

CGCircuit – Applied Houdini Volumes III v2

Posted on Mar-05-2020 20:46 | by cod2war | 625 views
CGCircuit – Applied Houdini Volumes III v2
CGCircuit – Applied Houdini Volumes III v2

==========


Info:
Course Description
Here it is, Applied Houdini Volumes III v2 – Rendering and Sparse Simulation! In this lesson, we’re going to talk about how to make a detailed, colorful, and fast smoke simulation by taking advantage of the Sparse Pyro solver. We’ll start by sourcing our smoke with a particle simulation, and see just how the Sparse solver works to help us achieve high resolution results faster. We’ll go over the most common types of lights and how they work with volumes, which we can then control further with material settings. We’ll also cover a lot of universal volume rendering concepts, and how we can apply them to Mantra to both iterate faster interactively, while also making effecient high quality renders. Finally, these images will be manipulated post-render with Houdini’s own compositing tools, to make our final images. Run better sims and understand more deeply how volumes are shaded and rendered today with Applied Houdini!


DOWNLOAD:
You must be registered member to view links

Related News

Add Comment

Information

Error Users of Guests are not allowed to comment this publication.
Sponsor
Change Skin