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Rigging Human IK Characters for Mocap in Maya and Motion Builder 2016

Posted on May-25-2016 22:24 | by phuongdzu | 2 220 views
Rigging Human IK Characters for Mocap in Maya and Motion Builder 2016
Rigging Human IK Characters for Mocap in Maya and Motion Builder 2016
Software: Maya 2016, MotionBuilder2016 | Project Files: Included | 525 MB




Autodesk’s HumanIK control makes rigging characters for motion capture easier. This course will teach you how to set up a character, put it through a range of motion, and refine polygon deformations.
Setting up characters is complex and subjective, and often unique to the particular character. Character rigging is one of the least understood areas of animation, even for expert Maya artists. Getting good character rigging results takes practice and commitment. In this course, Rigging Human IK Characters for Mocap in Maya and Motion Builder 2016, you will be using both Maya and MotionBuilder 2016 to rig a human character using HumanIK controls. After discovering how to complete the initial rigging, you will learn how to apply motion capture data, and you’ll also learn how to begin testing and refining the character’s rigging and weight mapping. After viewing this course, you will have a solid understanding of rigging using Autodesk HumanIK controls, and you will be able to apply motion capture data easily to your own rigged characters. Software required: Maya 2016, MotionBuilder2016.


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