Solid Angle Arnold v4.2.2 for Maya 2019 – 2022 Win

BBlK 24-Apr-21 320 0 Print
Related Articles
Solid Angle Arnold v4.2.3 for Maya 2019 – 2022 Win
On 11-Jun-21 by
Solid Angle Arnold v4.2.3 for Maya 2019 – 2022 Win...
Solid Angle Maya To Arnold 3.3.0.1 for Maya Win/Mac/Lnx
On 07-Oct-19 by
Solid Angle Maya To Arnold 3.3.0.1 for Maya Win/Mac/Lnx...
SolidAngle Maya to Arnold 3.3.0 Maya 2017 - 19 Win/Mac/Lnx
On 06-Aug-19 by
SolidAngle Maya to Arnold 3.3.0 Maya 2017 – 19 Win/Mac/Lnx...
Solid Angle Maya To Arnold 3.2.1.1 for Maya 2017-2019 Win/Mac/Lnx
On 17-Jun-19 by
Solid Angle Maya To Arnold 3.2.1.1 for Maya 2017-2019...
Solid Angle Maya To Arnold v3.2.0.1 For Maya 2017-2019 Win/Mac/Lnx
On 07-Apr-19 by
Solid Angle Maya To Arnold v3.2.0.1 For Maya 2017-2019...
Solid Angle Arnold v4.2.2 for Maya 2019 – 2022 Win
Solid Angle Arnold v4.2.2 for Maya 2019 – 2022 Win

==========
Info:
Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya’s standard interface.
Features
– Seamless integration with Maya shapes, cameras, lights and shaders.
– Image Based Lighting support, including a state of the art physical sky.
– Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work.
– Support for volume rendering with Maya Fluids.
– Support for Maya Hair and nHair.
– Particles and nParticles support, including particle instancer.
– Defer the creation of geometry at render time with the Stand-in placeholder nodes.
– Productivity boost: override sets, holdout mattes, shadow catcher, passes, UDIM style textures, and arbitrary primvar data.
– Extensible through plug-ins (Golaem, FumeFX for Maya, Yeti, Shave & Haircut).
– XGen integration.
– Texturable geometric lights.
– Deep EXR.
– Rendering of curves.
Category: Tutorials
Information
Users of Guests are not allowed to comment this publication.