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Solid Angle Maya To Arnold 3.2.1.1 for Maya 2017-2019 Win/Mac/Lnx

Posted on Jun-17-2019 06:22 | by cod2war | 812 views
Solid Angle Maya To Arnold 3.2.1.1 for Maya 2017-2019 Win/Mac/Lnx
Solid Angle Maya To Arnold 3.2.1.1 for Maya 2017-2019 Win/Mac/Lnx


Info:
Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya’s standard interface. MtoA is now shipping with the Arnold 5.0 core.

Features
Seamless integration with Maya shapes, cameras, lights and shaders.
Image Based Lighting support, including a state of the art physical sky.
Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work.
Support for volume rendering with Maya Fluids.
Support for Maya Hair and nHair.
Particles and nParticles support, including particle instancer.
Defer the creation of geometry at render time with the Stand-in placeholder nodes.
Productivity boost: override sets, holdout mattes, shadow catcher, passes, UDIM style textures, and arbitrary primvar data.
Extensible through plug-ins (Golaem, FumeFX for Maya, Yeti, Shave & Haircut).
XGen integration.
Texturable geometric lights.
Deep EXR.
Rendering of curves.
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