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ArtStation – Texturing Mordred’s Helm with Marcus Johnston
ArtStation – Texturing Mordred’s Helm with Marcus Johnston Duration 2h Project Files Included MP4
In this tutorial I will cover some of the techniques and methods I used to texture Mordred’s Helm for the Artstation ‘Legend of King Arthur’ Challenge, as well as show a brief overview of the rest of the production of the prop.
This tutorial requires a basic to intermediate level of understanding of Substance Painter and Designer, and a basic level of Marmoset Toolbag to follow along, although I try to make it as accessible as possible.
2 hours+ of fully narrated video, detailing all the points mentioned in the overview All texture files needed to follow along with the tutorial Helmet model (No inner cloth, just the metal) Annotated SBS files of custom nodes and rust texture Environment scene in Marmoset Toolbag for rendering the prop