Jiggle Maker v2.0

BBlK 24-Oct-25 0
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Jiggle Maker v2.0
Jiggle Maker v2.0



Why JiggleMaker exists
You know the dance: duplicate meshes, pin groups, cloth settings, surface deform, baking… then one tiny mistake and boom—exploding meshes at frame 42. I built JiggleMaker to end that cycle. It turns a fiddly, error-prone hour into a reliable, repeatable 3–step workflow you can apply to any character.

What JiggleMaker does for you
Turns setup into a checklist, not a guessing game. Pick a main mesh, pick a jiggle mesh (preset or your own), hit Bind—JiggleMaker wires up Surface Deform, pinning, and Cloth in one go.
Gives you results that look right, right away. Start from tuned physics presets (Jiggly, Firm, Thighs, Inflated) and save your own variants. Share them in seconds.
Keeps big scenes under control. The built-in Cloth Bake Admin finds every cloth sim used as a target in a surface deform in your scene, tells you on what model(s) it’s used on, and lets you enable/disable them in bulk, free caches, or bake just a frame range—no more hunting through the Outliner.
Fits your model, not the other way around. Work with preset jiggle meshes for chest, thigh, belly, or buttocks or custom meshes in less than 5 minutes. Decide if the mesh should be mirrored in advanced settings, and generate influence groups by distance—perfect for bellies, chests, thighs, or whatever you dream up.
Prevents the classic gotchas. JiggleMaker warns you about unrealistic scale or unapplied transforms that can cause issues when binding, and helps you switch your rig to Rest Position before binding.

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