We are preparing to stop support nitroflare links on November. Don't buy or renew nitroflare anymore
Only add novafile and ezvn links
Only add novafile and ezvn links
Universal Human Face Textures
Posted on Jul-24-2024 14:14 | by BBlK | 179 views
Universal Human Face Textures
Facial skin textures and wrinkle maps, tailored for use with the Skin Shader and rigs/base Meshes in Blender. These texture maps were hand sculpted and painted with the aim of providing a relatively neutral, flexible basis for customization. As the project evolves they may be either adjusted to better serve this purpose, or designated a specific skin type if more skins are developed.
FEATURES
Height map (8K, 16 bit .png), incorporating pore-level detail as well as subtle enhancements to Base Mesh facial definition
4 height map layers, for independent editing of baked displacement, pores, static wrinkles and bumps & pits
2 wrinkle height maps (8K, 16 bit .png), including stretched pore details and sculpted enhancements to Base Mesh definition (such as cheek volume) when forming expressions
2 separate layers for each wrinkle map, for mixing and editing of general form displacement and pore-level detail
Albedo map (4K, 8 bit .png), with alpha channel for dual control over skin tone when layered over base color
3 Albedo map layers + Base tone, for independent editing of shading, mottling, bumps, static wrinkles & veins
Roughness map (4K, 8 bit .png)
Subsurface map (1K, 8 bit .png)
https://sites.google.com/view/universalhuman/products/shaders-textures/face-textures?authuser=0
Warning! You are not allowed to view this text.
DOWNLOAD:
You must be registered member to view links
You must be registered member to view links
Related News
Add Comment
Information
Users of Guests are not allowed to comment this publication.