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Universal Human Body & Face Rig

Posted on Apr-22-2024 02:47 | by BBlK | 119 views
Universal Human Body & Face Rig
Universal Human Body & Face Rig



Complete rigged base mesh, including the Body Rig, Face Rig and Teeth & Tongue Rig. Add either the Male or Female Base Mesh to enable both genders (only one is required to access both). Add the African, Asian or European Head Base Meshes for race mixing (and mixing with genders).

This rigged human base mesh includes both the Body Rig and Face Rig, and is the framework upon which my formerly entitled "Perpetual Multipurpose Personal Person Project" is based. The P.M.P.P.P. was made to alleviate the burden of rigging, weight painting, retopologising, UV unwrapping and generally having to reinvent the wheel for every new humanoid character. By distilling the shared features of the human race into a single form, it provides a neutral, reusable human-shaped canvas for sculpting, texturing, posing and animating.

Due to popular demand, I've decided to make the base mesh and rig available for general consumption, and have thereby redubbed it the more easily pronounceable "Universal Human" project. So now you can have your very own personal person too! Use it to mind the kids, ward off ghosts, or even to taste-test your auntie Ethel's scone mix! Also works as a handy insect repellent or inflatable life preserver.**

Other useful uses include:

A basis for sculpting and texturing new characters

Posing for art reference and paint-overs

Animating

Instructional presentations

Pulling it apart to see what makes it tick

MAIN FEATURES
Designed to accommodate realistic character creation and animation

Gender neutral base mesh averaged from 18 male, female, African, Asian and European likenesses of models and celebrities. Both genders can be enabled by applying one of the Male or Female base meshes that are sold separately. Note: only the male OR the female is required - there is no need to purchase both.

Full IK body rig, including fingers (ideal for pressing against surfaces). Note that the feet are rigged to accommodate shoes, so while toes are present, they are not individually rigged.

Face rig based on muscle groupings (similar to FACS), with non-linear transitions for fluid, naturalistic motion and full facial control.

On-the-fly customisable skeletal proportions; easily and non-destructively edit the rig for innumerous human body types, humanoid creatures and stylised characters (see video demos above).

2 UV map variants: full body, and face-focused

Dynamic wrinkles node group** (wrinkle maps can be purchased separately as part of the Face Textures, or created from scratch using the instructions here)

Lightweight mesh for responsive performance. Poly count (before subdivision): body: 5,492 faces (quads); eyeballs: 644 faces (quads) each, teeth & tongue: 1,768 faces (quads)

Topology optimised for animation and posing; edge loops follow wrinkles and muscular direction where possible, without compromising deformation quality. Modelled with separate clothing in mind (i.e. geometry is less dense in typically covered areas)

Corrective shape keys to preserve volume in most joints

IK/FK switching

Soft IK to dampen "popping" when IK chains are near full extension

Finger curling controls for quick hand posing. See demo.

All quads

Compatible with Blender 2.79 and higher

No script installations or add-ons necessary; just load and go!

https://sites.google.com/view/universalhuman/products/rigs/body-face-rig?authuser=0

https://sites.google.com/view/universalhuman/products/rigs/body-face-rig?authuser=0

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