EnviroSense: Immersive Hand IK
BBlK
20-Mar-24
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EnviroSense: Immersive Hand IK
Detail link: https://www.unrealengine.com/marketplace/en-US/product/envirosense-immersive-hand-ik
EnviroSense: Immersive Hand IK was created as a modular asset that could be added to a humanoid character that would provide the ability to interact with the gameplay environment in a more dynamic and immersive manner. Whilst procedural world interaction is the aim, the same system can be used to provide simple interactions with various gameplay objects, e.g. switches, levers and keypads, in the absence of dedicated animations.
EnviroSense is not a replacement for an animation driven IK enhanced specific action dedicated interaction system but provides an accessible multipurpose modular solution to procedural and targeted sensing of the gameplay environmental objects delivered through procedural IK and hand animations.
Hand placement can be fully procedural or driven by particular targets that can be controlled by end-user code. Object sensing is highly customizable: IK engagement times; hand specificity; single or both hands; position and rotational offsets; selected hand animations (samples included); smoothing of movements; hand movement types; and variable chance of interaction to reduce predictability)
v1.1 brings replication to the asset for multiplayer use.
v1.2 brought object caching to allow smooth recommencement of sensing when previously disallowed.
v1.3 brought an optional to make interactables conditional.
Basic importation of and functionality of EnviroSense into Advanced Locomotion System V4 (ALSv4) and Advanced locomotion Component v2.3 has been confirmed.
A demo Map with demo objects and interactable objects is included for illustration purposes.
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