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AutoModeller Pro v1.16 for 3ds Max 2010 - 2018
Posted on Mar-07-2018 21:26 | by cod2war | 1 224 views
AutoModeller Pro v1.16 for 3ds Max 2010 – 2018
max | plugins | 49 MB
AutoModeller Pro is a brand new incredibly advanced, game-changing, multi-threaded plugin for 3ds Max (2010-2018) that allows you to apply or paint a group of meshes as “geometry-texture” onto your existing scene geometry. This is similar to displacement mapping, you can control tiling,positioning etc. using UV mapping , just as you would with a regular 2D texture. Depending on the setting the objects will automatically be sliced, soft-sliced, scaled or deformed at the borders and can also be deformed to smoothly wrap around the curvature of the target object.
Powerful and easy to use painting features
AutoModeller Pro comes with very powerful painting capabilities that allow you to paint any geometry texture on any object in the scene without having to set up anything. Just select the geometry-texture and paint on any object in the scene. You can also combine multiple different geometry textures this way, using a powerful replacement-brush any previously painted objects will automatically be replaced when you paint over them.
Create incredible architecture within seconds
Using AutoModeller Pro you can create impressive architecture just with a few clicks, whether it is a SciFi space station, a fantasy castle or modern architecture, AutoModeller Pro can be used for anything, your imagination is the limit! AutoModeller uses MultiThreading extensively and is capable of deforming high poly meshes in realtime .
Incredible border slicing/deformation features
AutoModeller Pro is cabable of automatically deforming and slicing high poly meshes at the borders of any target object, which is an incredibly powerful modelling tool. Also the software is capable of deforming high-poly meshes to fit onto any surface including curved surfaces such as cylinders in realtime.
Create massive scenes with the AutoModeller Pro Preview Mode
Using the AutoModeller Pro Preview Mode you can build huge scenes, with this mode activated any results of objects you are not currently painting on are automatically hidden, this way you can build massive scenes (until you run out of RAM). The following video illustrates this functionality on a scene with 27 million unique polygons (no instances have been used here). AutoModeller Pro is capable of automatically deleting any previous objects prior to scene-saving and you can regenerate them with a single click once you reopen the scene, this saves both disk-space and improves loading times drastically.
Home Page _http://www.automodeller.com/
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