We will stop support rapid/gator.net filehost forever because they ban a our staff account.
All files were deleted rapidgator links will be replaced with "seekvn.com"

The Gnomon Workshop - Texturing and Shading for Production

Posted on Sep-09-2017 08:00 | by cod2war | 952 views
The Gnomon Workshop - Texturing and Shading for Production
The Gnomon Workshop – Texturing and Shading for Production
Duration 7h 55m MKV



Info:
This tutorial runs through an asset from initial planning to final workflow between texturing and look development using Maya, Mari and V-Ray. From his many years in both the high demands of commercial pipelines to the high standards of feature film work, texture artist Jesse Flores goes over various techniques and efficient workflows for best tackling an asset. Planning early on and maintaining an organized scene not only keeps an asset moving smoothly through the pipeline but relieves any technical burden to the artist, freeing them to focus on what is important; the art. Jesse begins by analyzing various materials and explains how he approaches these scenarios, moving quickly into a locomotive asset. The tutorial continues with the UV-ing process, organizing the scene and preparing early on for any changes that may and will occur down the line. This tutorial is a must for any texture artist who wants to understand how a texture pipeline can benefit both production but also creativity.
[/left]
DOWNLOAD:
You must be registered member to view links

Related News

Add Comment

Information

Error Users of Guests are not allowed to comment this publication.
Sponsor
Change Skin