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The Gnonom Workshop - Character Modeling for Production

Posted on Dec-29-2016 03:50 | by cod2war | 2 469 views
The Gnonom Workshop - Character Modeling for Production
The Gnonom Workshop – Character Modeling for Production



Info:
In this title, Krystal Sae Eua covers her essential tips and workflow for a character artist in the film and commercial VFX industry. She demonstrates the time-management techniques she uses on a day-to-day basis as a Modeling and Texturing Lead. She also delves into her personal workflow for creating a production-ready asset that is clean and suitable for rigging and texturing. Krystal discusses body proportions, anatomy, sculpting, and retopology. She then covers costume modeling workflows from Marvelous Designer to Maya. Next, she moves onto how to create proper UVs and how to sculpt detailed pores using hi-res displacement textures. Finally, she goes over how to bake displacement maps from ZBrush, and how to plug them in for final presentation using the Arnold renderer.

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  1. #1 by Darklocq Offline on 9 March 2021 11:24

    Re-up needed (to RG please). Part 2 is missing from both upload sites.

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