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[Tutorials] CGCookie - Fundamentals of Weapon Mechanics in Unity
Posted on Dec-08-2015 03:55 | by cod2war | 1 527 views
CGCookie - Fundamentals of Weapon Mechanics in Unity
In this first course of the Unity First Person Shooter flow we?ll create a weapon from the ground up. This course is aimed at intermediate to advanced users as we will be covering varying aspects to build this weapon. The project files will include a first person rig that includes a pistol that we will be using in this course. While the course does utilize a pistol, note that all the techniques covered in this course can be applied to any weapon type.
So what will you learn how to build? This course will cover:
- Raycasting which will display bullet hole textures to indicate impact
- Mecanim animation states to control the various animations of our rig
- Using Animation events to call a function at a precise moment
- Scripting to control everything including when to call certain animations, audio or functions
- Adjusting the rate of fire based on the weapon type
- Shooting projectiles for things like a paintball gun or rocket launchers
- Utilizing iron sights on a weapon when right clicking
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