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[Tutorials] CGCookie - Creating a Locking Weapon System
Posted on Jan-21-2016 03:44 | by phuongdzu | 1 336 views
CGCookie - Creating a Locking Weapon System
In this Unity 4.6 tutorial we?ll be creating a Stinger missile launcher. For those of you who are unfamiliar with this weapon system it?s essentially an Anti-Aircraft weapon system also called MANPADS (Man-Portable Air-Defense System).
It?s a popular weapon in games such as Battlefield and even Call of Duty. You use it to lock on to an aerial target such as a helicopter or slow moving aircraft and once you?ve locked on you can fire a Stinger missile which will follow the target until it explodes on impact.
This course will go over how to create a Stinger missile launcher that locks on to specific game objects using a Raycast and tags. Once a target lock has been acquired we can then shoot out a Stinger missile which then follow the intended target (the game object) until it explodes on
impact.
This will be a fairly in depth tutorial series that covers various aspects that can be used in other games as well. Some of the things I?ll be covering in this series are:
- Using Raycasts to determine which targets we want to lock on to
- Animating a crosshair UI image with Mecanim
- Adding 3d and 2d sound elements for added realism
- Creating smoke and explosion effects using the Shuriken Particle system
- Using physics to propel a game object through the air and make position and rotation adjustments in air
- Using C# scripts to pass variables on to other scripts in-game dynamically
- Delaying, stopping and playing various components with scripting
- Creating a simple recoil animation within Unity
Homepage:_https://cgcookie.com/course/creating-a-locking-weapon-system/
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