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CGCircuit - Aggregation - Rigid body Self Assembly

Posted on Sep-12-2021 20:43 | by cod2war | 47 views
CGCircuit - Aggregation - Rigid body Self Assembly
CGCircuit - Aggregation - Rigid body Self Assembly



CGCircuit - Aggregation - Rigid body Self Assembly
CGCircuit - Aggregation - Rigid body Self Assembly




Info:
Welcome to my new course called Aggregation.

In this 6.5 hour intermediate to advanced level course we're going to learn how to fracture and explode any object and then dynamically assemble it back together. EPIC.

During this course you will not only learn the basic effect, but we'll also build it up to a full production shot with all the steps to get there. We'll create awesome electricity, we'll do smoke simulations, we'll learn how to light, render and composit everything.. the whole shebang!

This course will require at least a base understanding of Houdini and VEX. I will explain most things I do in detail but I expect you to know at least fundamentals like how to work with custom attributes and the basics of VEX like declaring attributes. If you want to learn the absolute basics of Houdini I recommend my Howdini101 course of which the first few hours are free. You can find it on www.howdini101.com

Planning to buy this course? Please do so through my referral link! It helps me out because I get more of the purchase price and it doesn't cost you anything: https://bit.ly/3tn1Huf

Software used:

Houdini 18.5
Redshift 3 (you can use demo)
Blackmagic Fusion (or any other composting application, but I will demo in Fusion)
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