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Gumroad – Advanced Stylized Facility Concept Art Workshop
Gumroad – Advanced Stylized Facility Concept Art Workshop
Gumroad – Advanced Stylized Facility Concept Art Workshop
Duration 2h 30m Project Files Included MP4

The Concept design image you see above was created in less than 4 hours. That’s the kind of speed and quality that top AAA game developers expect from pro concept artists. No one else teaches the pipeline that goes into ACTUAL production concept art for games, until this workshop.

Since releasing this workshop, I’ve received several letters from artists who’ve just signed their first professional job because of the contents of what they learned from this video series! That’s because it’s designed to give you a realistic view of the concept art pipeline that I’ve done every day for over 17 years at studios like Capcom, Riot Games, Epic Games, Blizzard Entertainment and many others, to make effective assets that propel your career to the next level quickly. This is the same step by step process that I teach my team of artists at Aquatic Moon for all of the clients that we work with on environment conceptual design.

Concept art is not just about painting pretty pictures. No matter how good your illustrations are, if you cannot create effective designs quickly, you will not maintain a career as a concept artist in video games.

FOR ADVANCED ARTISTS ONLY. If you’re still struggling with perspective, and lighting, I recommend you check out my “Easy Art Lessons” series of step by step tutorials for beginnners.

If you spend over 1 day on any one painting, if you don’t know how to come up with ideas, or you struggle with understanding why your portfolio keeps getting rejected, this workshop was designed for you.

There IS HOMEWORK, and select entries will be featured in a future video paintover session where I will address common mistakes and how to fix them.

This course includes the following:

(includes templates + graybox so that you can paint along with me)
Task description (What information you need to begin)
Task preparation + Setting up canvas
Selecting Reference
Brainstorming ideas + organizing layers
What does the Art Director expect from you?
Blocking in objects into perspective quickly
How much detail to add
Which elements need callouts?
composition tips
Rendering lighting in a scene
Optimal mental state for creativity
+ Much more!

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