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Gumroad – V-Ray 5 Masterclass: Your Complete Guide to V-Ray for 3ds Max

Posted on Mar-15-2021 00:55 | by BBlK | 380 views
Gumroad – V-Ray 5 Masterclass: Your Complete Guide to V-Ray for 3ds Max
Gumroad – V-Ray 5 Masterclass: Your Complete Guide to V-Ray for 3ds Max
Duration 15h Project Files Included MP4

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Info:
Chapter 1: Introduction (31 min)
We start off the course by introducing V-Ray for 3ds Max, where to find different V-Ray tools and functions, and walk you through the general workflow to get your job down with V-Ray. As we are working with ACES throughout the course, we take a look at how to set up ACES in V-Ray for 3ds Max here before getting back to it in detail in the rendering section of the course.

Chapter 2: Lighting (109 min)
The next section of the course is all about lighting, you learn about the fundamentals of lighting and different lighting techniques while learning about the vast and unique lighting tools that V-Ray offers.
We learn about Area Lights, Mesh and IES lights, Dome Light and image-based lighting.
We talk about V-Ray Sun and Sky, you learn how to approach interior and exterior lighting in V-Ray for 3ds Max.
We get to know Light Mix, an interactive lighting tool to adjust the color and intensity of your lights in a Realtime fashion during or after the render.
We learn about the amazing volumetric effects in V-Ray, including Environment Fog and Aerial Perspective.

Chapter 3: Global Illumination (69 min)

In section 3, we talk about Global illumination or indirect lighting, first we learn how light rays work in real world and how V-Ray Simulates the same behavior using GI, then we start learning about different GI engines in V-Ray, like Brute force and light cache. We learn how to use these engines in different lighting scenarios to produce the most realistic lighting possible, the pros and cons of each one and where to use them.

And finally learn how to render flicker-free object animations with GI.

Chapter 4: Materials (277 min)

In the next section of the V-Ray 5 Masterclass, we start discussing V-Ray Materials and maps. Not only you learn about all the specific V-Ray Materials, but after watching this section, you will be equipped with the core shading fundamentals and cutting-edge techniques in shader development.

First, we get to know the newly added V-Ray asset browser, an extensive, ready to use V-Ray Material library.

then we learn about the powerful V-Ray Material which is capable of creating all sorts of materials, there are 10 dedicated in-depth lessons covering that material.

Chapter 5: Camera (63 min)

Then we learn all about Cameras, camera types, Depth of field, motion blur and everything that relates to working with cameras in V-Ray.

First, we explore V-Ray Physical camera in depth, then we learn how to get Depth of field and motion blur, we learn about different camera types in V-Ray, stereoscopic 3d rendering, lens effects, auto exposure and VR ready renders.

Chapter 6: Rendering (223 min)

Section six of the course is all about rendering with V-Ray, we learn all about the fundamentals of image sampling and ray tracing with V-Ray.

Then we talk about ACES, a system to manage color in all levels of the production, I will give you an overall understanding of what ACES is and does, how to set it up properly in V-Ray for 3ds Max Then I share a few examples comparing ACES and the default color manger and show you why ACES is just way better, and finally how to deal with ACES-managed renders in post.

Chapter 7: Miscellaneous (77 min)
In the next section, we take a closer look at a few miscellaneous topics, like V-Ray proxy and alembic import, object and light properties, scene exporter and converter, V-Ray Fur, V-Ray Instancer and Clipper.

We also learn about Volume Grid, I show you all the steps you need to render openVDB and other volume formats in V-Ray and how to render amazing and realistic clouds, fire, smoke and explosions using V-Ray.

Chapter 8: What’s new In V-Ray 5.1
In this section, we learn about all the new features that were added to V-Ray 5.1 including the new Translucency section in the V-Ray Material, Multiple Additive Dome Lights, Masks in VFB, VFB Stamp, Intel Open Image Denoiser, advanced Material Override, Camera Lister, Progressive Caustics, New Render elements, Cosmos, GPU improvements and much more.

We also rerecorded a few videos in the Material section of the course to make them compatible with the new translucency section in the V-Ray Material, including the “refraction” lesson, the “translucency” lesson and the “How To Basic Shaders” lesson.

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