========== Info: Get started in the right direction with RBD
Destruction I is the perfect course for getting started with Rigid Body Dynamics (RBD) using Houdini. The course contains theory, practice, exercises, scene files, and print-outs that are useful in production.
More specifically, this includes: Analyzing collision meshes, understanding packed primitives, RBD packed primitives, the differences between solvers, understanding how constraints work, voronoi fracturing, boolean fracturing, name & cluster attributes, how to control additional RBD attributes, active objects, static objects, deforming objects, animated objects, mass, bounce, friction, half life, proper caching workflows, re-timing, and much more.
By the end the course, you’ll have a great sense in how rigids work in Houdini, and approaching further study will become much easier.
Quickly learn about Sop-level RBD tools
Destruction II is designed to help you understand the ins-and-outs of sop-level rbd toolsets. These tools were introduced in Houdini 18 and offer a variety of useful, high-level workflows which enhance your RBD workflows.
We’ll explore these topics through a series of small scenes which are designed to take advantage of these tools.
Take your RBD Setups to the next level
Destruction III is perfect for anyone looking to use RBD simulations within a professional scenario.
Technical, artistic, and organizational topics are covered in detail. By the end of it, you’ll have a wide variety of techniques which can be used within a wide range of production scenarios.