CGMA – Weapons and Props for Games

cod2war 22-Feb-20 0
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CGMA – Weapons and Props for Games
CGMA – Weapons and Props for Games

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Info:

Software:
Autodesk Maya, Zbrush 4R7 or later, Substance Painter 2017, Marmoset Toolbag 3, PureRef

A 6-week course on the fundamentals for creating a fully-realized weapon and prop for games

Create portfolio-ready weapons and props
This course covers the fundamentals of creating weapons and props for games. In this course you will go through the entire creation process: from reference and initial concept to final model. You will learn to deliver creative and appealing models that are optimized for real-time game engines. The course will go over geometry, design, texturing, and rendering–all to create fully-realized weapons and props for your portfolio. (Lectures by Ethan Hiley)

Week 1 | Introduction and Gathering Reference
Week 2 | Scene Preparation and Block-Out Phase
Week 3 | High-Poly Modeling
Week 4 | Low-Poly Modeling
Week 5 | Unwrapping and Baking
Week 6 | Texturing
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