Info: If you have never used Blender or know it only superficially, and if you want to learn it from the very basics, this course is for you. It covers a lot of the basic techniques used for modeling and shading 3D objects.
This Blender basics course covers: creating objects deleting objects object mode vs edit mode ortho view vs perspective view extruding the move, rotate and scale transformations selecting object selecting all deselecting all adding materials selecting edge loops vertex select vs edge select vs face select modes bridging edge loops assigning materials the mirror modifier solid shading vs wireframe shading vs material preview vs rendered shading box select vs circle select modes insetting the last operator panel applying modifiers views : front, back, right, left, top, bottom, camera the array modifier setting origin to geometry moving the cursor to selection the world color point lights creating new collections glass material screen space reflections refraction roughness IOR camera focal length locking camera to view sampling rendering the image Master the Basics of Blender – It’s All Well Within Your Reach. Blender is one of the most popular 3D modeling programs worldwide. It’s not just a modeling program, it can do much more, but still the modeling functionality is at its core.
The first steps in a new program may be hard, especially when you first see the user interface, which may be daunting. But as you progress, things will become easier and you will soon be quite familiar with the application. And I’m pretty sure you will get to love it.