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The Gnomon Workshop – Creating a Custom 3d Kit for Concept Art
Posted on Feb-17-2024 17:03 | by cod2war | 10 views
The Gnomon Workshop – Creating a Custom 3d Kit for Concept Art
Duration 5h 53m Project Files Included MP4
The Gnomon Workshop – Creating a Custom 3d Kit for Concept Art
Duration 5h 53m Project Files Included MP4
Info:
Learn the process for creating a 3D kit from start to finish. Discover all the insights and techniques to help you take full advantage of 3D kit creation and be inspired to produce epic images, from generating initial ideas, gathering references, and handling prep work to finalizing concept art in Photoshop. Everything will be covered to help you create your own 3D kit assets, including modeling and texturing assets, from single assets to more complex pieces, assembling new assets, and building out a scene. You'll then explore how to use the created assets to build final illustrations.
The workflow instructed offers a comprehensive approach to asset creation and scene development, beginning with hand painting, bashing plants, and using Blender texture nodes to generate individual assets. Those assets are then developed into a versatile kit, employing Blender techniques, including mirroring and deformers, to progress from simpler to more intricate components.
Upon establishing a substantial asset library, the focus shifts to conceptualizing building assets. This involves leveraging straightforward Photoshop painting techniques to refine the final concept. The subsequent phase involves constructing a complete scene using the compiled kit. Additional techniques include simple modeling and sculpting in ZBrush as well as the use of VR with Gravity Sketch, transitioning to assembling the scene in Blender with the developed kit.
The process concludes with a refined approach to lighting, rendering, and finalizing the image in Photoshop. This 6-hour workshop is recommended for artists with a basic understanding of concept art, 3D, and intermediate Photoshop skills; the structured methodology ensures a cohesive and professional outcome throughout the asset creation and scene development process.
Jose Vega (Concept Artist) and Tucker Roche (3D Artist & Designer) have worked in the industry for over a decade and are the founders of Absorb 3D. Medieval Asian .blend sample assets are provided with this workshop for subscribers to use in their artworks.
SOFTWARE USED
Procreate Gravity Sketch Blender ZBrush Substance Painter Photoshop
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