Udemy - Texturing Characters for VFX

cod2war 16-Jun-23 0
Related Articles
Udemy - Texturing a Scene with Substance 3D Painter
On 14-Jan-23 by
Udemy - Texturing a Scene with Substance 3D Painter...
Udemy - Substance Painter Texturing for Beginners
On 01-Mar-22 by
Udemy - Substance Painter Texturing for Beginners Duration...
Udemy – Substance Painter 2020 – The Complete 3D Texturing Course
On 02-Nov-20 by
Udemy – Substance Painter 2020 – The Complete 3D...
Udemy - Learn 3D Texturing in Substance Painter 2022 All Levels!
On 11-Aug-22 by
Udemy - Learn 3D Texturing in Substance Painter 2022 All...
[Tutorials] Digital Tutors - Texturing VFX Assets in MARI
On 24-Dec-15 by
Digital Tutors - Texturing VFX Assets in MARI Software:...
Udemy - Texturing Characters for VFX
Udemy - Texturing Characters for VFX

DOWNLOAD

Udemy - Texturing Characters for VFX
Udemy - Texturing Characters for VFX


Title: Udemy - Texturing Characters for VFX
Info:
What you'll learn
You will learn how to use Substance Painter with a small amount of Mari.
You will learn about preparing UVs for texturing
You will learn fundamental knowledge about how to texture
You will learn the processes involved in texturing a character for VFX

In this tutorial I will teach you how to texture a high resolution VFX character bust. We first I discus the UV layout and UV theory before get started. We will be using primarily Substance Painter for most of the texturing however we will also use Mari for some very basic projection work.

I'll go over the texturing of the armor/mouth from start to finish with me giving guidance every step of the way. I cover the skin texturing however it will not be realtime and as in depth as the armor. I use Mari for the skin as it is much better at projecting images. We will explore all the layers and channels I exported out for this character and give a complete breakdown of how I ended up with the final result.

Texturing in VFX is slightly different to texturing in games. We tend to require much higher resolutions. This means that on a typical hero VFX model, it can often require hundreds of UDIMS. This can make texturing quite difficult, however In this tutorial I will show you how to manage heavy assets like this.

Although this tutorial is aimed at VFX, everything I show is transferable to game asset texturing. Whats important is the fundamental ideas behind texturing.
IDrive Remote Backup
If link broken, comment under article, we will update it
Category: Tutorials
Information
Users of Guests are not allowed to comment this publication.