Udemy - Unity Networking From Scratch for (Unity 5 to Unity 2020)

cod2war 11-Jun-22 0
Related Articles
Udemy – Unity Networking From Scratch for (Unity 5 to Unity 2018.2)
On 13-Sep-20 by
Udemy – Unity Networking From Scratch for (Unity 5 to...
Udemy - Level Up Your Mobile Game with Unity Multiplayer [ Netcode ]
On 22-Feb-23 by
Udemy - Level Up Your Mobile Game with Unity Multiplayer...
Udemy - Multiplayer Game Development with Unity and Fusion
On 02-Jun-23 by
Udemy - Multiplayer Game Development with Unity and Fusion...
Udemy - Build A Multiplayer Kart Racing Game In Unity V.2019
On 30-Jun-23 by
Udemy - Build A Multiplayer Kart Racing Game In Unity...
Udemy - Unity Developers: Give Players the Power to Save Their Games - fixed
On 16-Oct-15 by
Udemy - Unity Developers: Give Players the Power to Save...
Udemy - Unity Networking From Scratch for (Unity 5 to Unity 2020)
Udemy - Unity Networking From Scratch for (Unity 5 to Unity 2020)
Duration 6h MP4

DOWNLOAD

Udemy - Unity Networking From Scratch for (Unity 5 to Unity 2020)
Udemy - Unity Networking From Scratch for (Unity 5 to Unity 2020)
Duration 6h MP4


Info:
What you'll learn
Create multiplayer games and connect Unity created applications over a network.
Understand the different roles played by servers and clients in a network.
Be able to use remote procedure calls to synchronise player-character states in a networked game.

In this course, Penny will take you from the very basics of creating a simple client/server game environment using Unity's UNET system right through to creating and managing a lobby system. The topics covered are the ones that most frequently appear on the forums and that many people struggle in understanding. The course is practical with many step-by-step exercises. Students of this course will learn about the UNET Network Manager and how to use message sending to synchronise rigid body movement and animation of player characters. Overriding the Network Manager will also be covered to allow developers to create customised network functionality such as changing player characters while playing, shooting projectiles and managing player characteristics such as health.

Topics covered include:

network configurations

IP addresses

hosting

remote procedure calls

syncing rigidbody movement

syncing animation states

playing with different player-characters

changing player-characters while connected

setting up the Unity Lobby asset

syncing variable values across scenes

setting up Unity Match Making services

Developed in Unity 5, this course remains relevant for versions 2017 and up to 2018.2 with Unity's Networking API. Note that although the API is now discontinued in Unity 2020, Penny has provided you with project starter files that allow you to work with the HLAPI in 2020.

*********************************
IDrive Remote Backup
If link broken, comment under article, we will update it
Category: Tutorials
Information
Users of Guests are not allowed to comment this publication.