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FRQ dForce: Patchwork Poncho for Genesis 9
Posted on Nov-18-2023 15:39 | by BBlK | 95 views
FRQ dForce: Patchwork Poncho for Genesis 9
Detail link: https://www.renderosity.com/marketplace/products/159711
Patchwork Poncho for Genesis 9.
You can find the Patchwork Poncho for Genesis 8 Male and Female here:
https://www.renderosity.com/marketplace/products/155912/frq-dforce-patchwork-poncho-for-g8f-and-g8m
I also have a Patchwork Poncho for Poser here:
https://www.renderosity.com/rr/mod/bcs/dynamic-patchwork-poncho/103046/
Thanks to ShaaraMuse3D for the promo environment, 3D Stages - Supporting Walls
https://www.renderosity.com/rr/mod/bcs/3d-stages-supporting-walls/129151/
This pack contains:
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* Simply rigged, dForce-ready Poncho (Genesis 9)
* Adjustment Morphs (see file list below)
* Iray materials (see promo images)
* Instruction .PDF
Features:
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* The Poncho uses a patchwork method of texturing. The Poncho has been divided into material zone groups that will
all take the same texture. Use the provided displacement and bump maps and simply add any materials from your
collection - or use the UV template to create your own custom textures!
* Note: if you already own FRQ dForce: Patchwork Poncho for G8F and G8F you may be prompted about duplicate texture files. You can safely choose to either overwrite or ignore these.
dForce Tips:
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* Use of the timeline is required for the most part. For best results, use at least 'Better' Collision Mode.
It is recommended to keep "Start Bones from Memorized Pose" off.
* A good workflow is to add your figure on Frame 1, then load your pose on something like frame 30-45.
Load in any body morphs on the same frame and make sure they are set to zero on your start frame.
Check your animation to make sure there are no intersections of body parts during the transition and adjust
what is needed accordingly before adding the Poncho. After everything is set up, you can then add 10-20 extra
frames for the fringe to settle after the posing has finished.
* Make sure to hide any hair, objects or clothing that does not need to be simulated against.
If using several figures in a scene, I recommend simulating them one at a time and then freezing.
* There are adjustment morphs included that can be used to create a little more space if there is other clothing
underneath. They can either be used on frame 1 (and turned off on your last frame) before simulating. Or they can be
used after simulating for making minor adjustments.
* To control how much the Poncho will glide off the shoulders, simply adjust the Simulation Strength of the
00_MaterialEdgeUpper surface.
* Even more detailed tips in the instruction PDF!
* My tutorial Lesson 5: Dynamics In Poser - Working with sitting poses is for Poser.
However, many of the same principles would apply to DAZ Studio as well,
especially when working with the animation timeline and interaction between
figure, cloth and chair or other objects.
You can watch it here on the Renderosity YouTube channel:
Lesson 5: Dynamics In Poser - Working with sitting poses
https://www.youtube.com/watch?v=ecSOU4yEwKk&list=PLHskz2PNix3DmmZuRRLAAAJxbH1YkrE3s&index=5
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Adjustment Morphs
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Adjust Expand All
Adjust Flatten Folds
Adjust Large Chest
Adjust Large Lower Body
Adjust Lift Back
Adjust Lift Front
Adjust Lift L
Adjust Lift R
Supported Body Morphs
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Feminine Base
Masculine Base
Victoria 9
Michael 9
Proportion Height
Most other body shapes and your custom characters are easily simulated into using the timeline.
Just make sure to only have supported morphs on your first frame or when simulating without the timeline.
---
As always, feel free to contact me at Renderosity if you need support for this product!
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