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Basic anatomy:
3 Hair variations with armature, Eyebrows, Tear line,
2 Eyes variations (The first version is based on G9 eyes, the second on the original eyes), Mouth
Eyelashes (Fully functioning original eyelashes with full support for basic poses and emotions)
Clothes
3 parts of Dress with dForce and Armature (You can use the armature to adjust the simulation, or as you see fit.), Pants, Gloves, Left arm Bandage,
Shoes (The boots are separated as independent objects into Left and Right, respectively. This will allow you to achieve more flexible scene customization.)
Shapes:
A character with built-in bend control morphs
Head and Body shape
Breast for Dress shape
Feets shape (I made this shape separately so that you could use standard shoes from the Daz store without unnecessary deformations and distortions.)
Eye shape options for both eye types (These settings include the ability to shrink or enlarge the iris, as well as a morph driver to correct the protrusion of the eye where the iris intersects with the upper or lower eyelid. These shapes remove the gap that forms at the intersection. For the first version of the eye, select "...Eyes Main.")
Materials:
Separate material for adding eyeliner arrows
Material for the whole body including genitals, Material with Makeup for the whole body including genitals (it is enough to select a character with Female anatomy elements and apply the material).
Daz DIM Instalation
After installation via Daz DIM, a new category will appear in the smart content in the default category, which my subsequent conversions will fall into in the future. All categories are set up and distributed for your convenience.