EnGore: Procedural Dismemberment

BBlK 22-Mar-24 0
Related Articles
Advanced Vehicle System
On 30-Sep-24 by
Advanced Vehicle System Detail link: YouTube Trailer -...
Vampire Creature Unreal Engine
On 11-May-24 by
Vampire Creature Unreal Engine The asset pack includes 4...
Shader World : procedural landscape, ocean, foliage
On 25-Nov-23 by
Shader World : procedural landscape, ocean, foliage Detail...
Workbrand Techwear
On 18-Sep-23 by
Workbrand Techwear Detail link: Tutorial: Workbrand...
Infinity Tiles
On 12-Nov-23 by
Infinity Tiles Detail link: UPDATE Highlights: Minor Bug...
EnGore: Procedural Dismemberment
EnGore: Procedural Dismemberment

Detail link: https://www.unrealengine.com/marketplace/en-US/product/engore-procedural-dismemberment
Procedurally dismember any bones of a skeletal mesh. No need to bake any extra meshes.

Includes Blood / Gore FX that can be easily interchanged for any other FX.

The system is Highly Customizable. It will work with any Character, Creature, Animal, or monster as long as they are a skeletal mesh.

Built and Optimized in C++ for best possible performance.
Technical Details
Showcase Video


Set-up Tutorial Video

Documentation



Features:

Procedural Skeletal Mesh Dismemberment
Works with any Skeletal Mesh no matter the type or number of limbs
Automatically configures to your skeletal mesh.
Highly Customizable Blood VFX + Blood Decal
Built and Optimized in C++
Easy to use. Everything is Exposed to Blueprints.


Module: DismembermentSystem [Runtime]

Number of C++ Classes: 6

Network Replicated: (Yes)

Supported Development Platforms: (Windows 64 bit)

Supported Target Build Platforms: (Windows 64 bit)

Documentation: https://app.milanote.com/1MQHr51cI5RJ2H?p=XmVzKYwdfSs

Important/Additional Notes:

Works with Lyra
Warning! You are not allowed to view this text.
DOWNLOAD:You must login to show this link. No account? Create Account Category: Other Vendors
Information
Users of Guests are not allowed to comment this publication.