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Flares Wizard for Blender V3.1.1
Posted on Mar-09-2024 14:45 | by BBlK | 19 views
Flares Wizard for Blender V3.1.1
Flares Wizard is a powerful add-on designed to help you create realistic lens flares quickly and effortlessly within Blender, supporting both Cycles and Eevee render engines. Drawing inspiration from the renowned Optical Flares plugin for After Effects, we've crafted the best solution for lens flares in Blender.
What are Lens flares?
Much like depth of field and chromatic aberration, lens flares are an authentic phenomenon in real-world photography. By simulating this effect in CG, we enhance the authenticity of our virtual creations. However, replicating realistic lens flares in Blender has proven to be a challenge. This challenge sparked the creation of Flares Wizard.
Features:
Real-time: Add and design your lens flares in real-time within the 3D viewport.
Fast Rendering: It needs no more that one sample.
Custom Presets: Access 50 presets in version 3.0, or create your own by combining the 10 available Elements.
Camera Borders Detection: Dynamic fadeout animation as the target moves out of the camera view. Adjust element intensity based on proximity to camera borders.
Obstacles Detection: Experience real-time interactions between lens flares and scene objects.
Blinking Effect: Add procedural flickering animation.
Instancing: Generate flare instances on objects within collections, mesh vertices, curve points, Geometry nodes outputs, and control different aspects through geometry attributes.
Compositing Tools: Utilize operators to configure view layers and AOVs.
Background Plane: Seamlessly integrate lens flares with images or videos using the background feature.
Texture Variety: Choose from over 100 image textures.
Limitations:
The lens flare is rendered as a shader on a Plane, which may be affected by depth of field (DOF) and the Bloom effect in Eevee, as well as other effects. Depending on your scene, you may need to render the lens flare separately and merge it with your render afterward.
Some flickering might occur in Eevee when Bloom and Denoise Viewport are enabled. Additionally, there could be a slight delay while navigating the viewport in Cycles. However, the final render results will remain unaffected.
https://blendermarket.com/products/flares-wizard
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