We are preparing to stop support nitroflare links on November. Don't buy or renew nitroflare anymore
Only add novafile and ezvn links

LED Pixel Bar and Animation Preset

Posted on Mar-05-2024 12:49 | by BBlK | 33 views
LED Pixel Bar and Animation Preset
LED Pixel Bar and Animation Preset

Detail link: https://www.unrealengine.com/marketplace/en-US/product/led-pixel-bar-and-animation-preset
Demo / Gallary1 / Gallary2 / Tutorial / Performance test file


This asset is a simulation of LED Pixel Bar for Live stage or Club, and so on.

Control with external DMX and internal DMX.

Internal DMX use DMX Pixel Mapping that pick color from animated material.


The case of internal DMX just drag preset(sublevel) to Sequencer, you can build like a Demo scene.


*Because DMX Pixel Mapping can't control Material Instance in sequencer(specification of UE4), the material is controlled with Material Parameter Collection.

*Layout in DMX Pixel Mapping can't angle(specification of UE4).

*Recommended learn before purchase DMX Fixture and Pixel Mapping.

-----------

Confirmed operation on UE5 Preview 1.

*Sound Cue is not playback correct position(maybe UE5's bug).

*The sound of 01_Demo.umap does not play correctly, but it does not affect the assets.

-----------

Performance

Ryzen9 5900X / RTX3070 / Engine Scalability Settings: Cinematic

1Universe: 120fps(170LEDs) / 2Universe: 90-120fps(320LEDs) / 4Universe: 65-105fps(680LEDs) / 8Universe: 40-80fps(1360LEDs) / 10Universe: 35-70fps(1700LEDs)

*You can test with the package file.


*Please ask MA Lighting how to use MA on PC or MA.
Technical Details

-----------

Preset

-Type: 4(All / Checker / Gradation1 / Gradation1)

-Color: 51(Color / 3 Band Color/ Flash / HueSFhit)

-FX: 10(Random / Strobe)

-Gradation Pattern: 37(Motion / Divide / Speed)

-Checker Pattern: 11(Dvide / Speed)

-----------

DEMO

-Demo(Content/Demo/Demo.umap)

-Gallary1(Content/Demo/02_Gallery1.umap)

-Gallary2(Content/Demo/03_Gallery2.umap)

-----------

LODs: No

Number of Blueprints: 2(BP_LED_Pixel_Bar / BP_PixelMapping)

Number of Materials: 5(LED*4 / Pattern*1)

Number of Material Instances: 4(LED*4)

Number of Material Functions: 7(Pattern*7)

Number of Material Parameter Collection: 1(Pattern*1)

Number of Textures: 2(Pattern*2) Texture Sizes: 512

Number of Static Mesh: 1(LED*1)

Number of Level Sequence: 4(Type)+51(Color)+10(FX)+37(Gradation Pattern)+11(Checker Pattern)

And some for the DEMO Scene

Intended Platform: Windows

Platforms Tested: Windows

-----------

Notices

The following music is used in the Demo Sequence.

"Batsu - C0ld night" By ゆざめレーベル - yuzame label - is licensed under a Creative Commons License.
Warning! You are not allowed to view this text.

Nitroflare will be not supported from November. Don't buy or renew nitroflare anymore
DOWNLOAD:
You must be registered member to view links

Related News

Add Comment

Information

Error Users of Guests are not allowed to comment this publication.
Sponsor
Change Skin