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Sanctus Library – Procedural Materials For Blender [Latest Version]

Posted on Aug-01-2023 18:37 | by PhuongThao85 | 169 views
Sanctus Library – Procedural Materials For Blender [Latest Version]
Sanctus Library – Procedural Materials For Blender [Latest Version]

Sanctus Library – Procedural Materials For Blender [Latest Version]
★Asset Browser Edition also included★
★More than 27.000 users★
★5 Star rating on Blender Market and Gumroad★
★Currently 403 high quality procedural materials. The list will keep growing every month★
★32 Shader Tools to create and modify your own materials★
★EASY BAKING Tool included★
★17 Geometry Nodes Generators and Tools★
★Decal Placing Tool with 352 image decals★

v2.6 – June 30, 2023

Materials

New:
Smart Metal v3 (non-painted metal) – Metals – (4)
Smart Plastic – Synthetics – (4)
Polyethylene – Synthetics – (4)
Carrara Marble – stones – (1)
Sci-Fi Fabric v1 – fabrics – (4)
Plx Sci-Fi Panel v3 – buildings – (4)
Plx Sci-Fi Fan – buildings (4)
CRT Monitor – effects – (1)
Sand – others – (2)

Updated/fixed:
-Calacatta Marble: Added Subsurface Radius control ✓
-Guatemala Green Marble: Added Subsurface Radius and Roughness control ✓
-Marquina Black Marble: Removed Subsurface control that was not ment to be there and was also not connected and not affecting the material at all. ✓

GN Tools

New:
-Cable on Surface 02 – Ropes and Cables – (1)
-Bookshelf – Furniture – (1)
-Brick Transform – Effects – (1)
-Voxelize – Effects – (1)
-Cloud it – Effects – (1) (experimental – Cycles)

Updated/fixed:
Cable on Surface – Improved endpoints alignment to surface normal ✓
Array on Path – Adapted to new Geometry Nodes, works on curves with multiple separate segments, tilt affects the instances ✓

Decal tool:
-Fixed an OpenGL issue with Mac version of Blender.
-Decals will not affect the Ambient Occlusion making them work correctly with Smart Materials.
-An early beta feature for baking decals was added on the Shader Editor panel of Sanctus Library

Baking Tool
-Baked images can now be added to the shader editor as image texture nodes by pressing a button, also a button to add all baked results at once was added.
-New switch to change from Output to Decal baking was added
-On the Decal baking module you can bake all the decals of the selected object to a single texture that you can later mix with the base material manually. (Beta version will still be improved)

Asset Browser
-Due to recent changes in Blender nodes, Asset Browser version will be only compatible with Blender v3.5+
The addon version will still keep materials compatible with 3.0+ and Geometry Node assets and Decals with 3.5+

https://blendermarket.com/products/sanctus-library-addon---procedural-shaders-collection-for-blender
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