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Blendermarket – BetterFBX 4.1.7

Posted on May-04-2021 22:13 | by cod2war | 669 views
Blendermarket – BetterFBX 4.1.7
Blendermarket – BetterFBX 4.1.7

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Info:
Who Don’t Need It?
If Blender is your only toolchain, you don’t need this add-on.

Who May Need It?
Game developers

Who need to import FBX files into Blender and export FBX files to game engines.

3d digital artists

Who need to share your 3d artworks to other 3d digital artists who use other 3d softwares, or you want to sell your 3d artworks in various digital markets.

What is it?
Blender is lack of native FBX support, when we import some older and newer FBX files, it often fails.

So I made a better FBX importer and exporter with official FBX SDK from scratch.

The add-on is compatible with all FBX versions, from ASCII to binary, from FBX 5.3 to FBX 2020.

I have tested the importer and exporter with about one hundred commercial FBX files which made by 3d digital artists in 3ds Max, Maya or Cinema 4D, the add-on can import and export these FBX files successfully.

The exported FBX and DAE files have been verified in Unity Engine 2019, Unreal Engine 4 and Godot Engine v3.2 with no issues.

Features
Supports Blender v2.79 – v2.93.
Supports Blender Renderer, Cycles Renderer, and Eevee Renderer.
Supports N-Gons (Polygons consisting of more than 4 vertices).
Supports importing FBX, DAE, OBJ, DXF and 3DS files.
Supports exporting FBX, DAE, OBJ and DXF files.
Supports exporting FBX smoothing groups.
Supports automatic bone orientation.
Supports armature deform animation.
Supports exporting non-linear animation.
Supports shape key animation.
Supports multiple material sets.
Supports multiple UV sets.
Supports multiple vertex color sets.
Supports meshes attach to bones.
Supports mesh instances.
Supports generic node transform animation.
Supports dummy nodes.
Supports camera.
Supports lights.
Supports custom properties.
Supports importing vertex animation of Maya format(.mc/.mcx) and 3ds Max format(.pc2).
Supports exporting vertex animation of Maya format(.mcx) and 3ds Max format(.pc2).
Compatible with all FBX versions.
Supports exporting from any generic rigging system.
Supports exporting retarget-able human armature from Rigify Auto-Rigging System.
Supports importing Blender friendly armature and 3d models.
Supports exporting game engine friendly armature and 3d models.
Supports Unity Engine 2019, Unreal Engine 4 and Godot Engine v3.2.
Supports Windows, Linux and macOS.
Limitations

Does not support IK bones.
Does not support custom bone shapes.

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