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V-Ray 5.10.01 For 3ds Max 2016-2021 Win x64
Posted on Mar-20-2021 01:52 | by cod2war | 784 views
V-Ray 5.10.01 For 3ds Max 2016-2021 Win x64
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Info:
V-Ray Next Scene Intelligence delivers faster ray tracing, cleaner sampling and more accurate rendering. That means you work smarter – not harder – by automating steps that used to take up valuable time.
KEY FEATURES:
NEW —Powerful Scene Intelligence
Automatically analyzes your scene to optimize rendering so you get the best quality in less time.
NEW —2X FASTER GPU RENDERING
Fast new GPU rendering architecture with support for more of your favorite high-end production features.
NEW —NVIDIA AI Denoiser
Instantly remove noise while rendering. Based on AI-accelerated denoising technology by NVIDIA.
Powerful GPU + CPU rendering
V-Ray GPU renders on CPUs as well as NVIDIA GPUs, to take full advantage of all available hardware.
Highly-optimized adaptive ray tracing
Render professional-quality, photorealistic images and animation with adaptive ray tracing technology.
V-Ray IPR
Fully interactive production rendering.
V-Ray Denoiser
Automatically remove noise and cut render times by up to 50%.
Resumable Rendering
Stop your render at any point and pick up where you left off.
V-RAY NEXT, UPDATE 3 – V-RAY GPU WITH RTX SUPPORT NOW AVAILABLE
Debug Shading
Easily isolate textures, materials and geometry to help debug large shading networks in V-Ray IPR and V-Ray GPU IPR.
V-Ray Toon Shader
Quickly add cartoon and cel-shading effects to your 3D projects.
V-Ray GPU Support for alSurface material
A general-purpose shader with layered SSS and glossy fresnel reflections on V-Ray GPU.
Memory Tracking
Optimize your scene with the new memory usage report for textures and objects.
Color corrections in Viewport IPR
Apply V-Ray Frame Buffer color corrections directly in the Viewport IPR.
V-Ray GPU Support for VRayDistanceTex
Faster setup of your scene’s shaders and render effects based on geometry with V-Ray GPU.
Dust and Scratches Lens Effect
Simulate real-world camera lens effects with new procedurally generated Dust and Scratches.
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