PolySnow Plus for 3dsMax

BBlK 17-Mar-21 397 0 Print
Related Articles
PolySnow+ v1.01 and PolyCloth v2.02 for 3ds max 2016-2022
On 04-May-21 by
PolySnow+ v1.01 and PolyCloth v2.02 for 3ds max 2016-2022...
SnowFlow v1.8 Plugin for 3ds Max Win
On 21-Mar-19 by
SnowFlow v1.8 Plugin for 3ds Max Win...
Rowbyte Plexus 3.1.10 for Abobe After Effects Win x64
On 24-Jun-19 by
Rowbyte Plexus 3.1.10 for Abobe After Effects Win x64...
Rowbyte Plexus 3.1.12 for Abobe After Effects Win x64
On 13-May-20 by
Rowbyte Plexus 3.1.12 for Abobe After Effects Win x64...
Rowbyte Plexus 3.1.13 for Abobe After Effects Win x64
On 12-Jun-20 by
Rowbyte Plexus 3.1.13 for Abobe After Effects Win x64...
PolySnow Plus for 3dsMax
PolySnow Plus for 3dsMax

==========
Info:
PolySnow Plus
PolySnow Plus is a C++ based & multithreaded 3dsMax plugin that creates realistic snow with a click. It includes 5 custom objects and 6 modifiers specificly designed for snow creation workflow. A variety of parameters lets you get the desired results in every situation.
Make your 3d assets’ winter versions with a click
Easy to use

PolySnow Plus works with 3dsmax 2016, 2017, 2018, 2019, 2020, 2021

Objects:
PS_Particles: Procedural object that generates snow particles on input objects.
PS_Mesher: Mesher object that takes particles as input to generate the final snow mesh.
PS_Icicle: Icicle object that takes objects or particles as inputs to create icicles at the bottom of the objects.
PS_Flakes: Animated procedural snow flakes object with a variety of parameters to get the desired results.
PS_FastSnow: An additional procedural object that creates snow mesh based on the topology of input object. Similar to extrusion method.
Modifiers:
[PS][M] FluffySnow: Modifier for mesher to make the snow fluffy.
[PS][M] PolyPrint: A animatable procedural modifier that takes objects as input to create snowprints on snow mesh.
[PS][M] SnowNoise: A procedural noise modifier works based on surface normals unlike default noise modifier. With detailed options to adjust perlin noise levels and dots noise parameters.
[PS][M] SnowSculpt: Brush based sculpting modifier for snowmesh that lets you refine the surface of the snow. Lets you add detail to surface like tiremarks, pathways etc…
[PS][P] ParticleToFlake: A procedural modifier to convert particles to flake meshes.
[PS][P] SnowPaint: Brush based snow paint modifier that creates particles based on the brush strokes. Can be used as input for mesher to make it visible.
Category: Other 3D
Information
Users of Guests are not allowed to comment this publication.