We are preparing to stop support nitroflare links on November. Don't buy or renew nitroflare anymore
Only add novafile and ezvn links

CGMA - Texturing and Shading for Games

Posted on Aug-24-2019 04:09 | by cod2war | 762 views
CGMA - Texturing and Shading for Games
CGMA – Texturing and Shading for Games
Duration Project Files Included MP4


The objective of this course is to teach students how to create materials and textures for video games in Unreal Engine 4. Students will also learn high level concepts of material creation, such as what makes a good material and how to create modular materials; modularity saves time and makes materials easier to edit, iterate, and optimize. Once finished, students will be able to take the skills they’ve learned and apply them knowledge of UE4 concepts, shader functions, and math to other materials not covered in the course. By the end of the course, students will have made these master materials (which they can then carry on to use for mostly all future scenarios when creating scenes in Unreal or other node-based editors): prop material, layered material, refraction material, wind material, hologram material, terrain and architectural material, mesh decal material, and foliage material.

Week 1 | Material Basics
Week 2 | Advanced Materials, Part I
Week 3 | Advanced Materials, Part II
Week 4 | Movement and Time
Week 5 | Advanced Materials for Environments, Part I
Week 6 | Advanced Materials for Environments, Part II
Nitroflare will be not supported from November. Don't buy or renew nitroflare anymore
DOWNLOAD:
You must be registered member to view links

Related News

Add Comment

Information

Error Users of Guests are not allowed to comment this publication.
Sponsor
Change Skin