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Gumroad - Hard Surface Texturing For Production
Posted on Jun-20-2019 04:35 | by cod2war | 742 views
Gumroad – Hard Surface Texturing For Production
Info:
In this tutorial I will go over my process for hard surface texturing inside of Mari. I go over the UV process, baking UDIM curvature and AO maps in mightybake, importing your model into Mari, and the general texturing process using primarily node graph techniques.
I will go over the new Mari 3.0 extension pack mask generators similar to Substance and Quixel’s DDo. No more manually painting dirt and edge wear!
Software used:
Maya, Mightybake, Nuke, Mari 3.0+ (extension pack required)
DOWNLOAD HERE :
https://seekvn.com/file/70e047c4956011dcd220b516a540d726/GRHardSurfaceTexturingForProduction.part1.rar.html
https://seekvn.com/file/f0751ce37bb1faf834abea17658673ee/GRHardSurfaceTexturingForProduction.part2.rar.html
https://seekvn.com/file/e1e989e80cb0315bf0fa817da801663d/GRHardSurfaceTexturingForProduction.part3.rar.html
https://seekvn.com/file/99f7704ce2dadc7d4a40af71105ba303/GRHardSurfaceTexturingForProduction.part4.rar.html
https://seekvn.com/file/ab6f43c4b92c5143b6a5bb16fa0f6e5e/GRHardSurfaceTexturingForProduction.part5.rar.html
https://seekvn.com/file/99419e0ab6fc8ce0d0acf956195b6af4/GRHardSurfaceTexturingForProduction.part6.rar.html
https://seekvn.com/file/5244c24508dc29853113dd3ddc888ca5/GRHardSurfaceTexturingForProduction.part7.rar.html
DOWNLOAD:
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