We are preparing to stop support nitroflare links on November. Don't buy or renew nitroflare anymore
Only add novafile and ezvn links

The Gnomon Workshop - Creating Complex Dersigns and Patterns Substance Designer and Zbrush

Posted on Jun-13-2019 12:57 | by cod2war | 786 views
The Gnomon Workshop - Creating Complex Dersigns and Patterns Substance Designer and Zbrush
The Gnomon Workshop – Creating Complex Dersigns and Patterns Substance Designer and Zbrush
Duration 2h 3mProject Files Included MP4


In this title, Principal Artist Nate Stephens demonstrates the creation of a complex decorative medallion asset using Substance Designer, ZBrush, Maya, and Marmoset Toolbag. Starting in Substance Designer, complex shapes are formed and explored, leveraging the flexibility and experimental power of the software. Once a template network has been setup, and a base heightmap has been designed, he then moves to ZBrush to finalize the sculpting. Multiple techniques and workflows are explored in ZBrush to finish the model, and then begin the retopology process. The asset then moves to Maya for additional retopology and UV creation. Finally, Nate imports everything into Marmoset Toolbag to bake texture maps, and setup a lighting rig that can be used for finalizing material work. Additionally, Nate discusses the benefits of this modular workflow, Substance Designer network reuse, texel density, and lighting theory that can help all artists present their work in a professional manner

Nitroflare will be not supported from November. Don't buy or renew nitroflare anymore
DOWNLOAD:
You must be registered member to view links

Related News

Add Comment

Information

Error Users of Guests are not allowed to comment this publication.
Sponsor
Change Skin