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Solid Angle 3ds Max To Arnold 3.1.26 for 3ds Max 2018-2020 Win

Posted on May-31-2019 13:02 | by cod2war | 543 views
Solid Angle 3ds Max To Arnold 3.1.26 for 3ds Max 2018-2020 Win
Solid Angle 3ds Max To Arnold 3.1.26 for 3ds Max 2018-2020 Win


Info:
Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the rimary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity.

Changes 3.1.26 (Release Date May 22, 2019)

Enhancements:

Update to Arnold 5.3.1.0.

Use denoise_albedo in place of diffuse_albedo for noice.
New wrap_uvs parameter in the ramp_float and ramp_rgb shaders.
New clamp and default_color parameters in the uv_projection shader.

Fixes:

Baking failing when a displacement map is used.

Crash when baking if something is connected to material’s displacement.

Crash on outputting denoise AOVs without saving to file.

Photometric light failing on some IES files.

Max freezes when switching Mesh Light from Texture to Color mode.

Arnold menu behaving randomly.

Bitmap rendering with seams if offset in U/V.
Hiding operators references in Procedural and Alembic for Max 2018.
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