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Solid Angle Houdini to Arnold 4.1.0 for Houdini 16.x - 17.x Win

Posted on May-31-2019 13:01 | by cod2war | 518 views
Solid Angle Houdini to Arnold 4.1.0 for Houdini 16.x - 17.x Win
Solid Angle Houdini to Arnold 4.1.0 for Houdini 16.x – 17.x Win




Info:
Arnold for Houdini (or HtoA) provides a tight bridge to the Arnold renderer from within the standard Houdini interface, in a way that is familiar to both Houdini users and Arnold users in Maya or Softimage. It also enables smooth lighting workflows between Houdini and other DCC applications, since setups can be exported and shared.
Changes 4.1.0

Fixes

IPR for light color shaders (htoa#942)

OBJ node with tesselated and non-tesselated geo (htoa#1219)

IPR for light enable/disable parameter (htoa#1221)

Callback issue with Arnold ROP OTL (htoa#1222)

Arnold visibility override uses OBJ phantom status (htoa#1224)

Add use_implicit_uvs to ramp_float (htoa#1225)

Add wrap_uvs to ramp shaders (htoa#1227)

Add clamp parameter in uv_projection (htoa#1230)

Fixed link warning using shader for skydome_light (#1231)

Alembic geometry loses shader connections on frame changed (htoa#1233)

Fixed a slowdown in the cooker with many operators (core#8274)

Faster GPU cache pre-population (core#8229, core#8235, core#8241)
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