We are preparing to stop support nitroflare links on November. Don't buy or renew nitroflare anymore
Only add novafile and ezvn links
Only add novafile and ezvn links
Redshift3D Redshift Renderer V.2.6.41 For 3DsMax 64Bit Win
Posted on May-31-2019 10:09 | by cod2war | 933 views
Redshift3D Redshift Renderer V.2.6.41 For 3DsMax 64Bit Win
Info:
What’s new in Redshift 2.6.41:
* [Max] Fixed bug introduced in 2.6.39 where modifying lights during IPR could cause incorrect renders or crash
* [Max] Fixed bug where block indicators on 3ds Max buffers can spill outside region being rendered
* [Max] Fixed bug that could cause IPR to update endlessly when rendering with animated camera and motion blur
* [Max] Fixed bug that could cause IPR to update when moving the mouse over the viewport in scenes with instanced target lights
* [Max] Fixed bug where IPR would restart a completed render after rendering a shaderball for material not used in the scene
* [Max] Fixed bug that excluded right and bottom edges of a region when rendering with Render View region box
* [Max] Fixed bug where displacement shaders were not applied when inside a shader graph rooted at RS Ray Switch Material or RS Store Color To AOV
* [Max] Fixed issue that could raise an exception in Forest Pack 5.4 with older versions of 3ds Max when scattering volume grids
* [Max] Fixed issue where choosing a new IES light profile did not start in the directory containing the current profile
* [Max] Fixed errors displaying viewport guides and shading preview for spot lights
* [Max] Improved UI responsiveness in Material Editor while rendering shaderballs
* [Max] Added Proxy Export option “Transform Pivot to Origin”, available when exporting a single item
* [Max] Added output directory shortcut buttons to Proxy Export dialog
* [Max] Potential fix for degraded viewport performance on scenes with instanced target lights
* [Max] Updated bundled scene converter script to version 0.29
* [Max] Added plugin options rollout (Render Setup > System > Local Plugin Options) for settings that persist across 3ds Max sessions:
* [Max] Added plugin option to adjust Render View UI for high DPI displays
* [Max] Added plugin option to restore previous Render View window position
* [Max] Added plugin option to compensate for borderless windows when fitting Render View to a display (Windows 10)
* [Max] Volume grids scattered by Forest Pack now show correct bounding boxes in the viewport
* [Max] Added log messages to assist with finding spurious IPR refreshes
* [Max] Fixed bug with file output of utility buffers for Altus 1-pass
* Fixed bug introduced in 2.6.28 that forced global volume height fog to appear fully fogged when looking at the environment through the fog plane
* Added ‘Spread’ option to Portal lights
* Fixed bug introduced in 2.6.39 that could cause a crash when exporting embedded volumes in proxies
* Fixed bug where tessellation would produce wrong results on meshes using more than 2 deformation steps
DOWNLOAD HERE :
https://seekvn.com/file/f7a08755ef4cf4f7ad53e9b3d95b2b7a/Redshift3DRedshiftRendererV.2.6.41For3DsMax64BitWin.part1.rar.html
https://seekvn.com/file/e5223bb22cb16b96037db068a2e64ee3/Redshift3DRedshiftRendererV.2.6.41For3DsMax64BitWin.part2.rar.html
https://seekvn.com/file/4f823e53d909f25809f15febff655462/Redshift3DRedshiftRendererV.2.6.41For3DsMax64BitWin.part3.rar.html
https://seekvn.com/file/042159d2a34f826e625f208ca04a88ba/Redshift3DRedshiftRendererV.2.6.41For3DsMax64BitWin.part4.rar.html
DOWNLOAD:
You must be registered member to view links
You must be registered member to view links
Related News
Add Comment
Information
Users of Guests are not allowed to comment this publication.