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Solid Angle Katana 2.6 and 3.0 to Arnold 2.2.3.0 Win

Posted on Mar-14-2019 04:30 | by cod2war | 505 views
Solid Angle Katana 2.6 and 3.0 to Arnold 2.2.3.0 Win
Solid Angle Katana 2.6 and 3.0 to Arnold 2.2.3.0 Win



Info:
Arnold for Katana (or KtoA) provides a bridge to the Arnold renderer from within the standard Katana interface.
Features:
Natural integration with Katana nodes, scenegraph, and scripting.
Multi-threaded scene translation, made possible by Geolib3 in Katana 2.
Bundled Arnold, shaders, and plugins for a smooth out-of-the-box experience.
Support for the latest Arnold 4.2.x series.
Improved interactivity for live rendering (IPR) allows look changes to be rapidly previewed.
Ultra-fast OpenVDB volume rendering.
Shader networks.
Works with third-party shaders and renderer procedurals (for hair, etc).
Render outputs and AOVs, including Deep EXR.
Supports the curves location type in Katana for hair rendering.
Many light types and light filters supported, as well as interactive modification of lights.
Object parameters and global options better match what is available in Arnold.
Improved documentation within Katana (args files).

Requirements & Platforms
Compatible with Katana 2
Linux RHEL6 equivalent (glibc 2.12) and later
CPU with at least SSSE3 instructions (2006 and later Intel CPUs, and 2011 and later AMD CPUs)
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