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NextLimit RealFlow C4D 2.5.3.0083 R17-R19 Win

Posted on Jun-16-2018 10:30 | by cod2war | 985 views
NextLimit RealFlow C4D 2.5.3.0083 R17-R19 Win
NextLimit RealFlow C4D 2.5.3.0083 R17-R19 Win


Info:
General
– Array Tool: Parameters can’t be animated for meshes.
– Initial State files created in RealFlow | Cinema 4D 1.0 are not compatible with 2.0 version due to the switch from RPC to Alembic.

Emitters
– When using a multi-segment spline with the spline emitter node the “Prev” and “Next” buttons only iterate through the control points on the current segment.

Meshing
– Mesh fluid/emitter weight vertex map computation is limited to a maximum amount of 10.

Parameters
-358 – File paths can’t have unicode characters on Mac OS X.
-519 – Simulation steps configuration from RealFlow | Cinema 4D 1.0 scenes is reset to Auto mode when opened in 2.0 version.

Rendering
– Simulation look on render may differ between multiple simulation/renders unless caching is enabled.
– Objects deformed with Rigid, Elastic and Particle Skinner only support motion blur when using the Point Cache tag.
– Particle render instances are not rendered/recognized by NVIDIA’s Iray.
– Motion blur with meshes doesn’t work with NVIDIA’s Iray.
– Motion blur with meshes doesn’t work with Maxwell Render.
– Particle render instances original objects remain visible during render.

Fixed bugs – Caching
– Cinema 4D crashes on caching if the cache folder field is empty.
– Animated cache offsets do not work in render time.

Daemons
– Setting the same fluid as source and target in a Filter daemon freezes Cinema 4D.
– Attractor daemon “Internal Radius”, “External Radius” and “Planet Radius” parameters should have units.
– Attractor viewport representation does not match its behavior when Attenuated is enabled.

Rendering
– Mesher vertex maps don’t work with Octane render. (Version 3.08 of Octane plugin fixes the issue).
– There is a one frame offset when rendering meshes with motion blur enabled.

Save and Load
– Particle UVs are not loaded in cache mode.

Parameters
– It is possible to type negative values for scene simulation steps and iterations.
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