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Solid Angle Cinema4D To Arnold v1.8 for Cinema4D R16-R17-R18 Win/Mac

Posted on Apr-15-2017 07:45 | by cod2war | 1 220 views
Solid Angle Cinema4D To Arnold v1.8 for Cinema4D R16-R17-R18 Win/Mac
Solid Angle Cinema4D To Arnold v1.8 for Cinema4D R16-R17-R18 Win/Mac


Info:
Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures.

Features

Seamless integration with C4D: objects (instances, cloners, deformers, generators), MoGraph geometry, hair and splines.
Support for both native particles and Thinking Particles.
The fastest interactive rendering (IPR) of all Arnold plugins, allows parameter changes to be rapidly previewed without interrupting your work.
Arnold Shading Network Editor, a node-based material editor.
A comprehensive list of shaders and utilities, including vertex maps and per-face materials.
Volume rendering with OpenVDB.
Deferred, render time generation of geometry with the Arnold procedural node.
Native linear workflow.
Team Render, including single-frame distributed rendering.
Support for third party plugins like X-Particles and Turbulence FD.
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