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		CGCookie Shading Procedural Rocks (3Ds Max & Vray) - reup
		
		
		
		
		
		
			
	
		
	
	Posted on Jul-21-2016 12:49 | by cod2war | 1 567 views 
		
		
CGCookie Shading Procedural Rocks (3Ds Max & Vray)
Video: AVC (.mp4) 1280?720 15fps | Audio: AAC 32KHz 2ch | 203 MB
Genre: Video training
In Shading procedural rocks course we’ll talk about a generic workflow to create different rock/stone materials. We’ll see how to create shaders to simulate peeble stones and how to generate variations about it, then we’ll see other examples for different stone materials simulating layering, minerals and scattering. All materials will be created using nested procedural maps as noise, cellular and speckle, everything used inside composite maps with or without masking. Rendering will be done with VRay but materials will use generic workflow to be compatible with all rendering engines.
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