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[Plugins] Allegorithmic Substance Painter 2.1.1.1251 Win
Posted on Jul-03-2016 11:02 | by phuongdzu | 1 655 views
Allegorithmic Substance Painter 2.1.1.1251 Win
DOWNLOAD HERE :
http://seekvn.com/file/c3bcb6c02e0b626a771be8f411ce6433/Allegorithmic.Substance.Painter.2.1.1.1251.Win.part1.rar.html
http://seekvn.com/file/71dfb5da893fb4495986cd0b13c36326/Allegorithmic.Substance.Painter.2.1.1.1251.Win.part2.rar.html
http://seekvn.com/file/c2ecc4dc47d06c91709b10aa528570c4/Allegorithmic.Substance.Painter.2.1.1.1251.Win.part3.rar.html
http://novafile.com/43pf3dgbd1a7/Allegorithmic.Substance.Painter.2.1.1.1251.Win.part1.rar
http://novafile.com/va1mtm5b4nkt/Allegorithmic.Substance.Painter.2.1.1.1251.Win.part2.rar
http://novafile.com/nfh2k6inyuwd/Allegorithmic.Substance.Painter.2.1.1.1251.Win.part3.rar
You’ve been waiting for it: the first major update to Substance Painter 2 since its release this past March is here. We’ve been hard at work developing the features that open Substance Painter to new uses (think animation and VFX) including Linux availability, 8K map exports, support for high-dpi (4K) monitors, and UDIM workflow management.
2.1.1
Added :
[License] Be able to change the license file location
[Viewport] Add a “B” shortcut to cycle between additional maps
[Import] Allow to import FBX 2016/2017 properly
[Tool] Remove checkers when using the quick mask
[Iray] Add scene dimensions information
[Iray] Allow to increase maximum number of samples and render time
[UI] Update result immediately when using +/- button on sliders
[UI] Allow greater precision for Grayscale sliders
[Export] Don’t export an alpha channel for textures being RGB only
[Export] Update Dota 2 export preset
[Shelf] New “Hexagon tiles” pattern
[Shelf] New “Weld” tool
[Shelf] Updated finish filters to give direction controls
Fixed :
[Export] Impossible to export PSD files in 8bits
[Export] 8K export is not available on some hardware configurations
[Export] Sketchfab window is cropped
[Export] Incorrect roughness map in Spec/Gloss export preset
[UI] Typing in grayscale sliders doesn’t work anymore
[UI] Impossible to put filters into substance inputs (like Generators)
[UI] Some sliders have odd behaviors
[UI] DeltaTime +/- step for particles is too big
[Iray] Some projects block the application when switching to Iray
[Iray] Crash when detecting hardware
[Tool] Brush preview color is incorrect in Mask mode
[Tool] Material picker can be used with incompatible tools
[Tool] Projection preview don’t switch to Diffuse with Spec/Gloss workflow
[Shelf] Changing default shader breaks smart mats/smart masks previews
[Shelf] Some smart materials have incorrect names
[Shelf] Additional alpha shapes are corrupted and won’t load
[Viewport] Switching to “Additional map” mode display “other” first
[Viewport] Viewport switch back to “other” when an additional map doesn’t exist
[Crash][Linux] Crash report doesn’t work on Ubuntu (Steam)
[Crash][Linux] Web URL links don’t work on Ubuntu (Steam)
[Crash][Windows] Remove “crashwatcher” when Substance painter doesn’t run anymore
[Crash][Mac] Crash report system doesn’t work properly
[Crash] Importing a mesh while already importing a mesh lead to a crash
Texture set picking shortcut reset to nothing after a relaunch
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