We are preparing to stop support nitroflare links on November. Don't buy or renew nitroflare anymore
Only add novafile and ezvn links
Only add novafile and ezvn links
[Tutorial] Simulating Interactions Between Skin and Blood in Maya
Posted on Apr-30-2016 19:32 | by cod2war | 1 912 views
![[Tutorial] Simulating Interactions Between Skin and Blood in Maya [Tutorial] Simulating Interactions Between Skin and Blood in Maya](http://i.imgur.com/lUG0AjW.jpg)
Simulating Interactions Between Skin and Blood in Maya
DOWNLOAD HERE :
http://seekvn.com/file/6ce104f1778822838fc31bfcf08ca06e/PlSimulInteractBetwSkinAndBloodInMaya.part1.rar.html
http://seekvn.com/file/c219d81e2dc9aad224d8120b1f144300/PlSimulInteractBetwSkinAndBloodInMaya.part2.rar.html
http://alfafile.net/file/N52U/PlSimulInteractBetwSkinAndBloodInMaya.part1.rar
http://alfafile.net/file/N5Wf/PlSimulInteractBetwSkinAndBloodInMaya.part2.rar
In this course, you will see how to simulate interactions between skin and blood in Maya 2016 using nCloth and Bifrost within Maya. Software required: nCloth, Bifrost, Maya 2016.
This course, Simulating Interactions Between Skin and Blood in Maya, will focus on using Maya’s simulation tools to create a variety of effects centered around mutilating a zombie. The course begins by covering nCloth and Bifrost liquid simulation basics. With an established foundation, three projects will be introduced. The first, will be smashing a zombie’s head. Using pre-scored geometry and simulated blood you will virtually hit the head causing the parts to break apart. The second project, Squashing a Zombie, uses a full zombie body as a fillable container. Once filled with blood, you will crush the zombie with a large crate, forcing the blood to ooze out. Lastly, the zombie will be ripped into two. Using a chain wrapped around the zombie’s upper half, the undead will be pulled apart, exposing its entrails in a gush of blood. Software required: nCloth, Bifrost, Maya 2016.
http://seekvn.com/file/6ce104f1778822838fc31bfcf08ca06e/PlSimulInteractBetwSkinAndBloodInMaya.part1.rar.html
http://seekvn.com/file/c219d81e2dc9aad224d8120b1f144300/PlSimulInteractBetwSkinAndBloodInMaya.part2.rar.html
http://alfafile.net/file/N52U/PlSimulInteractBetwSkinAndBloodInMaya.part1.rar
http://alfafile.net/file/N5Wf/PlSimulInteractBetwSkinAndBloodInMaya.part2.rar
In this course, you will see how to simulate interactions between skin and blood in Maya 2016 using nCloth and Bifrost within Maya. Software required: nCloth, Bifrost, Maya 2016.
This course, Simulating Interactions Between Skin and Blood in Maya, will focus on using Maya’s simulation tools to create a variety of effects centered around mutilating a zombie. The course begins by covering nCloth and Bifrost liquid simulation basics. With an established foundation, three projects will be introduced. The first, will be smashing a zombie’s head. Using pre-scored geometry and simulated blood you will virtually hit the head causing the parts to break apart. The second project, Squashing a Zombie, uses a full zombie body as a fillable container. Once filled with blood, you will crush the zombie with a large crate, forcing the blood to ooze out. Lastly, the zombie will be ripped into two. Using a chain wrapped around the zombie’s upper half, the undead will be pulled apart, exposing its entrails in a gush of blood. Software required: nCloth, Bifrost, Maya 2016.
DOWNLOAD:
You must be registered member to view links
You must be registered member to view links
Related News
Add Comment
Information
