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		[Plugins] SolidAngle Maya to Arnold v1.2.7.2 Win/Mac/Linux
		
		
		
		
		
		
			
	
		
	
	Posted on Mar-28-2016 20:51 | by phuongdzu | 1 564 views 
		
		![[Plugins] SolidAngle Maya to Arnold v1.2.7.2 Win/Mac/Linux [Plugins] SolidAngle Maya to Arnold v1.2.7.2 Win/Mac/Linux](http://i.imgur.com/wXpOANb.jpg)
SolidAngle Maya to Arnold v1.2.7.2 Win/Mac/Linux
Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within the standard Maya interface.
Features
- Seamless integration with Maya shapes, cameras, lights and shaders.
 - Image Based Lighting support, including a state of the art physical sky.
 - Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work.
 - Support for volume rendering with Maya Fluids.
 - Support for Maya Hair and nHair.
 - Particles and nParticles support, including particle instancer.
 - Defer the creation of geometry at render time with the Stand-in placeholder nodes.
 - Productivity boost: override sets, holdout mattes, shadow catcher, passes, UDIM style textures, and arbitrary primvar data.
 - Extensible through plug-ins (Golaem, FumeFX for Maya, Yeti, Shave & Haircut).
 - XGen integration.
 - Texturable geometric lights.
 - Deep EXR.
 - Rendering of curves.
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