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[Plugins] Polygonal Design - UNFOLD3D Networking v9.0.2 Build 2457 WIN

Posted on Feb-23-2016 03:30 | by phuongdzu | 1 739 views
[Plugins] Polygonal Design - UNFOLD3D Networking v9.0.2 Build 2457 WIN

Polygonal Design - UNFOLD3D Networking v9.0.2 Build 2457 WIN




Unfold3D V9.0 new features list

Main new features:
  • New brush tool for Optimize and Unfold.
  • Unfold does not create overlaps anymore when flattening islands.
  • New selection dialog to select polygons from OBJ file groups, materials and smoothing groups. The frontiers of these groups can also be used to create an edge selection set.
  • Possibility to add roomspace on the tight zones of the island frontiers to remove texture bleed.
  • Full featured transformation panel (Rotate Scale Translate with mathematic evaluation). Different center and axis modes.
  • New "Proportionnal Transform" tool (with distance mesh based).
  • New Drag, Pinch, Spread brush tools.
  • New user interface.
  • Soft pinning (brush editable).
  • LUA script for a full control of Unfold3D.
  • Free form area selection (raytraced).
  • New "Cut Mutual" tool.
  • UDIM support with multiple UV Tiles.
  • 5 new mouse presets: Cinema 4D, Blender, ZBrush, Modo, Rhino.
  • New Grid with island bounding box and point snapping.
  • New tools to hide, isolate, show islands.
  • Automatic edge straightening tool for grid like islands.
Other new features and enhancements:
  • Improved Real Time Optimize algorithm.
  • Improved OBJ file mesh importation.
  • Improved speed and robustness for unfold and optimize.
  • You can now "cut" a selection of polygons.
  • You can now "weld" polygons and islands.
  • The tile id display has 3 differents modes: "UDIM", "_u_v" (zero based), "_U_V" (one based).
  • The UV tile can have arbitrary ratio, dimensions and location.
  • The U and V texture multipliers can be 1:1, Linked, Free, and use the same ratio as the custom texture W&H ratio.
  • There is now 4 differents modes for the color of islands in the viewports: Uniform color for island, Strecth, Density map, Off (uniform grey).
  • The edge loop selection can have a limit in the number of edge and can stop when two consecutive edges form an angle superior to a given limit. The "Geometric mode" allows to work on triangulated mesh.
  • New textured grid picture for better distortion visualization.
  • Monitored file to remote control Unfold3D by a third app.
  • New Help window that shows the mouse bindings and tips.
  • The exporter now export Tiff files (and also BigTiff).
  • New "Select Parallel" edges tool.
  • The UV viewport now has rulers.
  • The viewport have a new gizmo for switching to the top, bottom, back, front, left and right point of views.
  • Viewport zoom is now mouse centered.
  • All numeric input can evaluate mathematic expression (you can writte things like "0.25*2+1.0").
  • Topocopy will now work in automatic mode if you select all the islands.
  • New icon to switch directly from 3D to UV view and vice et versa.
  • The edge selection Shortest Path tool is faster.

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