[Tutorials] Unreal Engine 04: The Complete Beginner?s Course

phuongdzu 15-Nov-15 0
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[Tutorials] Unreal Engine 04: The Complete Beginner?s Course
Unreal Engine 4: The Complete Beginner?s Course


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Learn How To Develop Video Games From Scratch Using UE4
Learn how to develop games using the industry-leading software the pros use, the Unreal Engine. This award-winning engine is used to create many of today?s top games.

Build a Solid Foundation in Game Development with this Guide for Beginners

Projects & Levels
Actor Types
Meshes & Brushes
Lighting
Materials
Characters & Input
Blueprint Logic & Data

Develop Games Using Cutting-Edge Technology

The Unreal Engine has won the ?Best Game Engine? award several times from various organizations, including the Develop Industry Excellence Awards and Game Developer Magazine.

The Unreal Engine has been used to develop many blockbuster games and game series including Borderlands, Gears of War, BioShock, Mass Effect, and hundreds more.

For years, the Unreal Engine was only affordable for large companies, but starting in 2015, the Unreal Engine is now completely free to use, as long as you agree to pay Epic Games 5% of your game sales.

Content and Overview

In this brand new course, launched November 2015, you will learn the fundamentals of game development using the Unreal Engine through a series of 39 lectures and 5 hours of content.

The course will start from scratch and programming knowledge is not required, so anyone with basic computer skills can jump in and start learning.

The first part of the course will help you get the Unreal Engine up and running and will introduce you to the basic concepts of game development using the Engine. Next, you will learn all the skills you need to craft beautiful environments to stage your games in. Then, you will learn how to script logic for your games so you can define game rules and behaviors, keep track of data such as health and inventory, and create playable characters.

Upon completion of the course, you will have the skills necessary to translate ideas for games into playable games that use environments you sculpt and logic that you define.

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