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Eco-paving Type 1 Pattern 2
Posted on Jun-28-2024 17:11 | by cod2war | 10 views
![Eco-paving Type 1 Pattern 2](https://i.imgur.com/dTUvSVQ.jpeg)
Eco-paving Type 1 Pattern 2
MAX | OBJ | TEX | 3D Models | 131.59 MB
![Eco-paving Type 1 Pattern 2](https://i.imgur.com/dTUvSVQ.jpeg)
Eco-paving Type 1 Pattern 2
MAX | OBJ | TEX | 3D Models | 131.59 MB
Eco-paving Type 1 Pattern 2
In the archive:
Diffuse
Reflect
Gloss
Normal
Bump
Displace
Mask
Mask density
Grass textures
V-Ray Material Library
Corona Material Library
V-Ray Max file
Max Corona file
OBJ file
Texture size: 6000 x 6000 px
Real size: 6000 x 6000 mm
Tile size: ⌀ 150 mm
In the Plane scene with the overlay material, 5 grass samples and a customized CoronaScatter. Scatter is missing in Vray version. The accuracy of CoronaScatter is directly proportional to the density of the mesh of the object to which the material is applied: the denser the mesh, the more accurately the grass will be planted. If the mesh is not dense enough, some blades of grass can grow from the tile. The textures are seamless, the tiling is not striking even on large areas. All objects, textures, maps and materials have logical names in English. The texture paths have been removed. You can edit the tile separately from the ground using the Mask texture. Displacement slot disabled – enable it if necessary, remembering to disable Normal. All my materials (of the same type) are unified with each other: you can replace or supplement one material with another, being sure that the color and texture will exactly match.
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