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3DScan - Morphable Female and Male Base Mesh

Posted on Mar-12-2022 20:59 | by cod2war | 472 views
3DScan - Morphable Female and Male Base Mesh
3DScan - Morphable Female and Male Base Mesh


3DScan - Morphable Female and Male Base Mesh
3DScan - Morphable Female and Male Base Mesh


Info:
Female
DESCRIPTION
Our underweight to overweight scan based female base meshes consist of 3 models controllable by layer sliders in Zbursh. You can morph between underweight to average and finally overweight or anywhere in-between. This is a great way to begin building a character, simply select the adjust the layer sliders to the size / weight you want and start sculpting. These models also come with 16k colour maps and all the secondary control maps you will need for rendering, including, spec, roughness, normal and cavity maps. We've also included a Marmoset Toolbag 4 render scene complete with shaders and lighting setup for each model.

Data Sets include
Zbrush tool with 6 Subdivisions / Layers to control body type (Requires latest version of Zbrush)
Lowest Sub Division 32076 Polygons Highest Sub Division 32845824 Polygons
Normal, Spec, Roughness and colour maps supplied for all body parts in TGA and JPG format
16384 x 16384 Pixel TGA colour map for body
Unwrapped UV maps
Eyes, Mouth, brows and lashes included with textures
FBX Subdivision 1 Exports for all subtools

Male

DESCRIPTION
Our skinny to overweight scan based male base meshes consist of 3 models controllable by layer sliders in Zbursh. You can morph between underweight to average and finally overweight or anywhere in between. This is a great way to begin building a character, simply select the adjust the layer sliders to the size / weight you want and start sculpting. These models also come with 16k colour maps and all the secondary control maps you will need for rendering, including, spec, roughness, normal and cavity maps. We've also included a Marmoset Toolbag 4 render scene complete with shaders and lighting setup for each model.

Data Sets include
Zbrush tool with 6 Subdivisions / Layers to control body type (Requires latest version of Zbrush)
Lowest Sub Division 32076 Polygons Highest Sub Division 32845824 Polygons
Normal, Spec, Roughness and colour maps supplied for all body parts in TGA and JPG format
16384 x 16384 Pixel TGA colour map for body
Unwrapped UV maps
Eyes, Mouth, brows and lashes included with textures
FBX Subdivision 1 Exports for all subtools
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  1. #1 by Otto Offline on 18 October 2022 06:53

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